﻿using System;
using UnityEngine;

// Token: 0x02000162 RID: 354
public class WheelContact
{
	// Token: 0x04000A95 RID: 2709
	public bool grounded;

	// Token: 0x04000A96 RID: 2710
	public Collider col;

	// Token: 0x04000A97 RID: 2711
	public Vector3 point;

	// Token: 0x04000A98 RID: 2712
	public Vector3 normal;

	// Token: 0x04000A99 RID: 2713
	public Vector3 relativeVelocity;

	// Token: 0x04000A9A RID: 2714
	public float distance;

	// Token: 0x04000A9B RID: 2715
	public float surfaceFriction;

	// Token: 0x04000A9C RID: 2716
	public int surfaceType;
}
